![sifu sloclap sifu sloclap](https://hive.indienova.com/ranch/gamedb/2021/02/image/sc9372.jpg)
Sifu is a revenge flick without character, grounded in a city without a sense of place.įaux fur trims are so in this year.
#SIFU SLOCLAP MOVIE#
Writers like The Gamer's Khee Hoon Chan have written about how haphazardly the French-developed Sifu plays with Chinese culture (opens in new tab), but a fixation on martial arts movie pastiche (throwing in references like that Old Boy corridor fight without context or weight) also broadly leaves the game feeling lacking in character. If there's something I was surprised by, it's that Absolver might actually tell a better story than Sifu. Neither is really better than the other-they're simply two different systems built for two different kinds of action games. Absolver wants you to test your decks against equals, Sifu against nameless mooks and bosses with set patterns. That input simplicity also means Absolver fights aren't able to throw in as many curveballs-no cheeky little leg sweeps, grabs or eye-pokes to throw off your opponent.Ībsolver's combat decks are about building out a martial arts style all your own, while Sifu's is about learning and mastering a single style. While I adore the rhythmic bouts of Absolver fights and lack of finicky inputs, I found myself missing the staccato of perfectly parrying Sifu's blows. That's not to say there isn't anything Absolver couldn't learn from its student, though.
![sifu sloclap sifu sloclap](https://cdn.gracza.pl/galeria/gry13/grupy/538129015.jpg)
But it's a fussier system, one that requires more finicky inputs for special moves, and a progression system that means mastery comes as much from unlocking all the interesting moves arbitrarily as much as learning timings and patterns. Sifu shares a lot of the design intent of Absolver-in the rhythmic parrying of incoming blows, in learning how a given opponent moves and where to break open the gaps in their chains. Fight! Fight for my amusement! (Image credit: Sloclap)